I'm just ...maybe, having a bad habit that overlooking everything. Yup, I tought creating this Job changing system would be going to be very difficult. My first thought was something like FF Tactic's: having all job and rotating in a eclipse form. However, i gave up due to the limit of the tab's size. Thus, at last, I only included 2 jobs avatar at most(only when rotating). That made the job becoming much more more easier. only 2 Mc creating at a time: 1 is the current job and another is the job that being switch out. All the animation is controlled under flash manual animation. The remainder task is only to add job-human avatar into the system.
Sunday, August 7, 2011
Aug 7th, 2011 - create Job change system
So far so good !
I'm just ...maybe, having a bad habit that overlooking everything. Yup, I tought creating this Job changing system would be going to be very difficult. My first thought was something like FF Tactic's: having all job and rotating in a eclipse form. However, i gave up due to the limit of the tab's size. Thus, at last, I only included 2 jobs avatar at most(only when rotating). That made the job becoming much more more easier. only 2 Mc creating at a time: 1 is the current job and another is the job that being switch out. All the animation is controlled under flash manual animation. The remainder task is only to add job-human avatar into the system.
That's all for today!
I'm just ...maybe, having a bad habit that overlooking everything. Yup, I tought creating this Job changing system would be going to be very difficult. My first thought was something like FF Tactic's: having all job and rotating in a eclipse form. However, i gave up due to the limit of the tab's size. Thus, at last, I only included 2 jobs avatar at most(only when rotating). That made the job becoming much more more easier. only 2 Mc creating at a time: 1 is the current job and another is the job that being switch out. All the animation is controlled under flash manual animation. The remainder task is only to add job-human avatar into the system.
Labels:
Game progress,
MiracleI


0 comments:
Post a Comment