At first, it seemed to be a little bit difficult. I was expecting to use more than 2 days time to finish it. However, things turned out to be very easy and well-control (unlike equip System! OMG!).Most of the job, i think, will have the same skill upgrade system (due to my laziness :D and maybe the structure of the game - uhm - my excuse =.=). I made every skill tree to have a separate Mc and its own skills symbols. For adding new job tree, it needs to:
- add new symbol of each skills toward [skillB symbol] folder.
- add a new skill container, child of the skill tab
- create a new AS for itself (for template, just take the other skill tree AS and copy it, then use ctrl+F to change the job Code).
- adjust the skillB AS3 to include the new job tree.
That's it!
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